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Game Jam 2020
Defending Arsland
A turn-based tower defense game where players defend a city using a card system to place towers.
Defending Arsland was created for the Mix and Game Jam (2020), with the theme of "Mixing Genres." The game combines tower defense gameplay with card-based mechanics, requiring players to use cards to place defensive structures to protect a city. Players can buy, sell, and upgrade cards to build their deck while adapting to increasingly difficult waves of enemies. As the game designer, level designer, and UI designer, I focused on creating an interesting hybrid that offered strategic depth through the card system.
Challenges
- •Balancing two different game genres in a cohesive experience
- •Creating a card system that integrated well with tower defense gameplay
- •Designing levels that encouraged strategic card play
Solutions
- •Developed card mechanics that directly influenced tower placement and abilities
- •Created an economy system that forced meaningful choices between cards
- •Designed levels with varied enemy paths to encourage different defensive strategies
Tech UnityC#Tower DefenseCard Game
Platform PC
Role Game DesignerLevel DesignerProgrammerUI DesignerSound Designer