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Game Jam 2020

Defending Arsland

A turn-based tower defense game where players defend a city using a card system to place towers.

Defending Arsland

Defending Arsland was created for the Mix and Game Jam (2020), with the theme of "Mixing Genres." The game combines tower defense gameplay with card-based mechanics, requiring players to use cards to place defensive structures to protect a city. Players can buy, sell, and upgrade cards to build their deck while adapting to increasingly difficult waves of enemies. As the game designer, level designer, and UI designer, I focused on creating an interesting hybrid that offered strategic depth through the card system.

Challenges

  • Balancing two different game genres in a cohesive experience
  • Creating a card system that integrated well with tower defense gameplay
  • Designing levels that encouraged strategic card play

Solutions

  • Developed card mechanics that directly influenced tower placement and abilities
  • Created an economy system that forced meaningful choices between cards
  • Designed levels with varied enemy paths to encourage different defensive strategies
Tech UnityC#Tower DefenseCard Game
Platform PC
Role Game DesignerLevel DesignerProgrammerUI DesignerSound Designer

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