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Game Jam 2018

PITCH BLACK

Sound-based horror game where the player/character can't see. A project focused on audio design.

PITCH BLACK

PITCH BLACK is a horror game developed as a game jam project that centers around sound as the primary gameplay element. The player character cannot see, relying entirely on audio cues to navigate the environment and avoid threats. The game was designed with accessibility in mind, with the goal of creating an experience that a blind person could potentially play. I focused on game design and sound design, creating systems that conveyed spatial information through audio.

Challenges

  • Creating a navigation system that works without visual feedback
  • Designing threats and tension that rely solely on audio
  • Making the game accessible while still maintaining challenge

Solutions

  • Developed a sonar system to guide the player through audio feedback
  • Implemented a limited grid system for movement to simplify navigation
  • Created distinctive sound effects for different elements of the environment
Tech UnityC#Audio Design
Platform PC
Role Game DesignerSound Designer

Videos