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Academic 2019

TACO

A humorous 3D Shoot'Em Up where you can steal your opponent's bullets and use them to your advantage.

TACO

TACO is a 3D Shoot'Em Up game developed as a university project. The game's distinctive mechanic allows players to steal projectiles from enemies and reuse them, creating a unique dynamic of resource management and strategic combat. The game features a whimsical premise about a fantasy frog who seeks a divine taco, incorporating humor into both the narrative and gameplay elements. My contributions included game design, level design for the boss arena, narrative design, and sound implementation.

Challenges

  • Designing a balanced projectile stealing mechanic that remained fun
  • Creating interesting boss fight patterns that utilized the stealing mechanic
  • Implementing a cohesive sound design that enhanced the whimsical atmosphere

Solutions

  • Designed interconnected mechanics (stealing projectiles, healing, powering up) that created meaningful choices
  • Created a multi-stage boss fight with patterns that encouraged strategic projectile stealing
  • Implemented sound effects with FMOD in Unity to create responsive audio feedback
Tech UnityC#3D Shoot'Em UpFMOD
Platform PC
Role Game DesignerNarrative DesignerLevel DesignerSound Designer

Videos

TACO